A less charitable description would be a sociopath who grows increasingly more cold and clinical in his thinking while distancing himself from emotions. Later mentions of hearing voices are separate to his true insanity, which is his "infatuation with reason" as he puts it. Why does Grout take so long to develop the madness of his clan? Answer, he doesn't.Or maybe it's because she's a stripper, not a poet. Why are VV's poems so terrible? Because, even though she's a Toreador who appreciates beauty more than other vampires, she's still undead, and most of them have lost the creative spark in the Embrace.The Malkavian even reveals to Rosa the end of the game, but it's possible to side with LaCroix and get blown up by Jack's trap - yes, the Malkavian is too insane to live. Even the chess-motif is similar to the mail you get. Also, the weird "tuna-joke" the newscaster tells a Malkavian player? It's exactly what is happening, and might yet happen. but now you're having the exact same problem that the other vampires have with Malkavians Malkavians can have insights into the future, but are too insane to convey that information in a useful way, if they're even aware that what they're seeing in their heads is anything but yet another hallucination. In theory, you could know the outcome very early just by paying careful attention to the dialogue.
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The entire Malkavian route is full of Fridge Brilliance, because a good part of the story is hidden away in the twisted conversations before anything happens.Yes, that, turns out to have been an actual hint. The endings in which you discover what is in the sarcophagus seem to come out of nowhere unless you remember that Jack used to be a pirate. The Elisabeth Dane, a ship where the Ankharan Sarcophagus was discovered had all its crew slaughtered before the rest of the plot happened.In the meantime, enjoy 20 minutes of raw gameplay. Vampire: The Masquerade - Bloodlines 2 will next be playable at PDXCon in October, where we'll go hands on and bring you more impressions. Playing off each faction will be the key to longevity and replaying Bloodlines 2, so this proper look at dialogue trees and outcomes is a revealing insight into the final game. Keeping Slugg alive means we'll probably run into him again later in the game. We tussle with him a little, and our kindness gets mistaken for weakness, but it all plays out well in the end. In this demo we seek out Slugg, a nasty piece of work hiding in the homeless communities. We played as the Chiropteran thinblood discipline, allowing us to summon the traditional vampire bat as an aide during combat. Although we didn't play the main game, Hardsuit Labs did let us make all the dialogue choices, as well as pick our discipline at the beginning of the demo.
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Most importantly for this kind of immersive sim/RPG, we get a good look at the dialogue options and how they play out.
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Facial animations in particular are now more natural, and the lighting around the world has added a real sense of depth to its hub world.Ĭombat animation is still patchy, but keep in mind this is pre-alpha footage so there's a long way to go before release on PC and consoles in 2020. I'm pleased to say that after 20 minutes with the game at E3 last week, it's clear to see there are major improvements. Vampire: The Masquerade - Bloodlines 2 is looking better every time we see it.Īfter plenty of teasing, we finally sat down with the team in February to get a walkthrough of gameplay and the lowdown on the story and world, including this controversial interview with Martin Ka’ai Cluney, creative director at developer Hardsuit Labs.Īt the time it looked familiar and interesting, but not spectacular.